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Looking for a directory of carefully selected sites in Computers, Programming, Graphics, Algorithms and Data Structures, Collision Detection, Software ? Actimania, based on the largest, most comprehensive human-edited directory of the web, covers a large variety of annotated sites related to Computers, Programming, Graphics, Algorithms and Data Structures, Collision Detection, Software. This category lists wide range of carefully selected sites in Computers, Programming, Graphics, Algorithms and Data Structures, Collision Detection, Software.

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    http://www.comlab.ox.ac.uk/people/stephen.cameron/distances/   » Computing the Distance between Objects - An implementation of the Gilbert, Johnson, and Keerthi (GJK) algorithm for tracking the distance between a pair of convex polyhedra. Source available for nonprofit use.

    http://www.cs.unc.edu/~geom/I_COLLIDE/   » I_COLLIDE - An interactive and exact collision-detection library for convex polyhedra. Includes the source code (free for noncommercial use), relevant papers, and an MPEG demonstration.

    http://www.cs.unc.edu/~geom/OBB/OBBT.html   » RAPID: Robust and Accurate Polygon Interference Detection - A numerically robust library supporting general polygon soups, based on oriented bounding box (OBB) trees. The source is available for noncommercial use via email. A paper on OBB trees is available for download.

    http://www.win.tue.nl/~gino/solid/   » SOLID: Software Library for Interference Detection - LGPL standard C++ library for interactive collision detection, based on axis-aligned bounding box trees.

    http://www.merl.com/projects/vclip/   » V-Clip Collision Detection Library - An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.

    http://www.cs.unc.edu/~geom/V_COLLIDE/   » V-Collide - A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use.


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